My "Splinter Cell Chaos Theory" Level (Primitively Designed in 3ds Max, in 2004) and Implemented with Geometric Events, Stock but modified Breakable Glass, and Story Mode/ DM 1v1 (or for games w/ Friends, 2v2)

(Video shows technical bugs i wasn't prepared for, in geometry for collision, at the time/)

Included in the Splinter Cell CT, Community Map Pack, located here (text is selctable, Copy/Paste:)

https://www.moddb.com/games/tom-clancys-splinter-cell-chaos-theory/addons/sc-chaos-theory-community-map-pack

"The Last Of Pics"