My "Splinter Cell Chaos Theory" Level (Primitively Designed in 3ds Max, in 2004) and Implemented with Geometric Events, Stock but modified Breakable Glass, and Story Mode/ DM 1v1 (or for games w/ Friends, 2v2)

(Video shows technical bugs i wasn't prepared for, in geometry for collision, at the time/)

Included in the Splinter Cell CT, Community Map Pack, located here (text is selctable, Copy/Paste:)

"The Last Of Pics"